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The Temple of Light (Real-Time)

This is a real time environment done by our "team of two" in our free time to enhance our personal portfolio and challange our skills in creating a modular game environment.

In This project I was responsible of creating trims and tiling material to be used for huge sets, as well as modeling the rocks,foliage and props from highpoly modeling/scultpting to texturing stage. It was really important to make sure the assets appear pleasant from various angle as it will be duplicated a lot across the level.

This project brought us a lots of joy , teamwork and knowledge as well as stronger friendship tied to our professional life as a 3D artist.
Hope you enjoy

A huge thanks to the awesome concept artist Eddie Mendoza for inspiring us. Check out his works.
https://www.artstation.com/artwork/58e6nE
Also check out and follow my awesome friend "Alireza Heidari" page to see more of our breakdowns.
https://www.artstation.com/artwork/2x1rWA

"Temple of light" realtime project in UE4 by Alireza heidari and Rafid Zufar.

Making of "Temple of The Light" UE4 BY Alireza Heidari & Rafid Zufar